


Adapting to changes in a 100-year life - Children born today are likely to live until they're 100 years old, and will therefore have multiple careers during their long life. So if you want to be creative and innovative, spread your knowledge net far and wide.Ģ.

This process of re-evaluation acts as the Eureka moment in finding new ways of doing things in their new homeland.The value of cognitive diversity has been well explained by academics like Scott Page, and amply illustrated via crowdsourcing and open innovation, where challenges are often best solved by people outside of their core domain of expertise. One of the main reasons entrepreneurship is so high among the migrant community is that migrants have norms and values built up in their homeland that they have to reassess when they move overseas. This requires people to have a broad set of skills and experience so that they can apply 'left field' thinking on common problems. This means that innovators are not necessarily inventing completely new things, but rather applying existing technologies in new ways. Polymaths are more innovative - Innovation today is increasingly recombinative in nature. If you still need convincing, here are a few reasons why having multiple strings to your bow is so important.ġ. Whereas the T-shaped approach to knowledge was acceptable in an age where change was slower and less widespread, in the fourth industrial revolution, change is pretty much a constant, so it's no longer something to be mocked. This mindset is one that needs overcoming. In South Korea, they say that "a man of twelve talents has nothing to eat for dinner." In Eastern Europe, a common saying is "seven trades, the eighth one - poverty" (and variants of this throughout the Eastern Bloc). In the western world it's characterized as the Jack of all trades, master of none. This isn't to say that both of them don't have other powers and advantages out the wazoo, such as heat vision and super-breath for Clark, and being a billionaire and the Batplane for Bruce, but they can either be added later or be entirely narrative ("I'm a billionaire, so I buy the bank that's got a mortgage on the Kent farm").The problem is, this kind of knowledge profile has a high level of stigma attached to it. Batman's stats are Gadgets 12, Acrobatics 12, Strategy 5. His preferred General ability is Strategy (though you could re-word it as World's Greatest Detective, Genius Polymath, or whatever). His preferred Defence ability is Acrobatics. He may be a master martial artist but against Justice League opposition, kung fu is generally not going to cut it. In JL, Batman's preferred Attack ability is Gadgets - explosive batarangs, bolas, gas bombs, etc. Superman's stats are Super-strength 30, Flight 12, Super-senses 2. His preferred non-combat General ability is Super-Senses - that's what he uses most when not fighting. His preferred Defence ability is Flight - yes, he's definitely invulnerable, but mostly he avoids damage by not being hit, rather than standing there and taking it.

He does use heat vision occasionally, but it's mostly punching. In JL, Superman's preferred Attack ability is Super-Strength. I'll also accept Justice League Action, I suppose.
#Polymath def series#
Let's do Superman and Batman, in the context of my favourite versions of them, which is in the Justice League animated series from a while back. For instance, in TCC, characters basically have three stats: Attack, Defence, and General (non-combat).
#Polymath def code#
The Comics Code particularly has made me think about what is and isn't on a character sheet. Some of that is in the book, but it's nice to have more context.
